Software used: Flash


Opposite is game that the player has to play each game twice to move on to the next level.

For the first time, the platforms are safe and the spikes are fatal, while the second time, the spikes are platforms and the platforms are fatal. So the player has to think and act fast to react.

Each level has to be played twice which means there are two different ways to reach the goal.

I designed them on gridded paper first and then tested if there was anything that needed to be tuned.